Visual Effects Society 2021 Studio Platform Report

Came across this interesting survey report <https://drive.google.com/file/d/15b-4GMTSEE9tyqeQdBfy_LZnxQIdp38Y/view> (Google Drive link to a downloadable PDF file), linked from this opinion piece <https://arstechnica.com/gadgets/2022/12/it-might-be-time-for-apple-to-throw-in-the-towel-on-the-mac-pro/>. The report was released early this year from the Visual Effects Society Technology Committee, and looks at how companies working in the VFX industry are using different computing platforms. Interesting fact: three-fifths of the workstations at these companies run Linux, and this share looks to increase in the future. There is a mix of distros, but the largest share are running CentOS. This seems to be dictated by the vendors of the proprietary apps, who will only support certain distros and not others. And of course this leads to worries like where do they go after the end of CentOS. By the way, the “VFX Reference Platform” is a set of baseline technical specs which gets updated every year <https://vfxplatform.com/>, hence designations like “CY2021”. Some interesting comments are recorded in the report: Windows continues to be seen as “working out of the box”, yet the comments describe many ongoing headaches with managing Windows systems, including technical limitations like “character limits, limitations of Active Directory management”. Sometimes it looks like the users can be part of the problem: All our artists refuse to work with Linux and we chose to keep on Windows for their comfort. But sometimes it's hard to manage. (Not a peep about the famous brand loyalty of Mac users?) Seems like there is a definite long-term preference for greater Linux adoption, with pleas like Support for Enterprise Software (Video and Chat Platforms) on Linux. Support for realtime tech (NVIDIA, Epic) on Linux. and We could have only Linux if it was not for Adobe After Effects and a couple of other Adobe Creative Cloud Apps.
participants (1)
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Lawrence D'Oliveiro