
'NERDS.xyz reports: Blender 4.5 has arrived and it's a long-term support release. That means users get two full years of updates and bug fixes, making it a smart choice for anyone looking for stability in serious projects. Whether you're a solo artist or part of a studio pipeline, this version is built to last. Here's a list of key features and changes in this release: - Vulkan backend replaces OpenGL (faster, smoother UI) - Adaptive subdivision up to 14x faster with multithreading - New Geometry Nodes: Camera Info, Instance Bounds - GPU-accelerated compositor nodes with standardized inputs - New Boolean solver: Manifold (cleaner, faster mesh operations) - UV maps visible in Object Mode + improved selection behavior - Grease Pencil render pass and Geometry Nodes integration - Improved file import support: PLY, OBJ, STL, CSV, VDB - Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support - Cycles OptiX now requires NVIDIA driver v535+ - New shader variants for add-on developers (POLYLINES_*, POINT_*) ~500 bug fixes across all major systems' -- source: https://tech.slashdot.org/story/25/07/15/1912208 Cheers, Peter

On Wed, 16 Jul 2025 13:01:02 +1200, Peter Reutemann wrote:
'NERDS.xyz reports:
Blender 4.5 has arrived and it's a long-term support release. That means users get two full years of updates and bug fixes ...'
The first lot of which arrived in Blender 4.5.1 just two weeks later.
participants (2)
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Lawrence D'Oliveiro
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Peter Reutemann